# 临猗乡野地图数据

{
  "roadData": "OpenStreetMap contributors / ODbL; Overpass API and OSRM",
  "finishSource": "https://surl.amap.com/ETN1oxc183we",
  "finishCoordinateSystem": "GCJ-02 inverse converted to approximate WGS84",
  "villageLinks": "Village connecting roads manually traced approximately from satellite reference; not field verified",
  "scene": "Original procedural reconstruction informed by imagery; building facades, heights and individual fields are inferred, not photogrammetric replicas",
  "scale": "Geographic plan proportions retained at 0.30 game units per ground metre; lane widths enlarged for kart play",
  "date": "2026-10-22"
}

https://www.openstreetmap.org/copyright
https://surl.amap.com/ETN1oxc183we
https://services.arcgisonline.com/ArcGIS/rest/services/World_Imagery/MapServer

Satellite imagery is a visual research reference, not redistributed as game textures. Buildings and crops are original modeled approximations.


## 6.1 村落校准

玩家打开的高德卫星图用于核对莫道池村蓝／红／灰屋顶、北侧水池及街巷形态。以公开 Esri 同区域影像的固定视图（WGS84 中心 110.55528583566401,35.181954783839224，z17）进行人工位置记录，保存在 modaochi-layout.json。95 处屋顶中心、12 段巷道、17 块田地为近似人工解译；游戏对靠近加宽车道的房屋做了避让。屋高、墙面、门窗、院墙、农作物类型为建模推断，未进行实地测量。进村末段按可见交叉口修正，保留北辛乡起点、耽子镇绕行和莫道池村终点。

屋顶和墙面材质由游戏原创绘制和几何生成。高德／Esri 影像没有打包进游戏作为贴图。


## 7.0 玩家实景扩展

新立面纹理来自玩家的北辛街道视频与莫道池房屋照片，原文件未修改；处理记录见 ../real-village/sources.json。283 座三维院落和商铺取代 6.1 的屋顶点位模型，按驾驶道路避让扩展，具体院落位置不是逐栋实测。保留原道路、参考街巷、水池及终点。可见侧墙、屋顶和未拍到部分由手工推断建模。
